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There is also no need to download the entire pack again for just a few kilobytes, so I have made a This new version won't gain you anything if you are using the Atomic Edition - there are no new or updated addons When using this with the World Tour groupfile, so I supplied a separate batch file (addons_wt.bat) for that purpose. I realized that most of the compilation entries would not appear in the EDuke32 launcher but hold your horses.Ī new Addon Compilation release after almost four years? Wow! However, before you freak out: This is NOT what you The intention is to be done around the end of March next year, so a stable and fixed release can happen for the 25th anniversary of Duke Nukem 3D on April 19, 2021.

That some of the other addons cause issues with recent EDuke32 snapshots as well, but that's why we need your help! The more, the merrier. Space Map Pack or Urban Map Pack) still cannot work properly due to a missing EDuke32 feature. Just be aware of the fact this is still a WIP release. In total there are now 135 addons with almost 1.500 levels. The next version of the Addon Compilation is finally making real progress! You can now participate in testing anyĪddon from the upcoming version 4.0 you want, regardless whether it's one of the new entries or an "old" one (many addons received considerable updates, anyway).

Addon Compilation v4.0 testing phase has begun! Duke!Zone II Fixed Release v2.0.4: GRPINFO definitions adjusted for Raze compatibility.
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In order to celebrate the occasion, I have created a small tutorial in the ZDoom forum with info about how to get everything working.Įven though there is not much else going on right now (besides the upcoming 25th anniversary of the Duke Nukem 3D release on April 19), I took the opportunity to apply a small patch to Duke!Zone II to make it workįlawlessly with Raze, which is only fair after I already included Rednukem optimizations last time. Graf Zahl's Raze port has been released in its first official (non-beta) version 1.0, allowing you to play almost allīuild games (Duke3D Atomic+WT, Shadow Warrior, Blood, Redneck Rampage and others, pretty much everything except for Ion Fury) with the same executable.
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You will have to remove n from the zipfile first since it will prevent the mod from loading otherwise). "Red Access Card") and Raze support has been added (however, please note that if you are using any port other than EDuke32, Picking up access cards now also mentions their color (e.g. There's also a few more tweaks under the hood, like you can now switch the menufont color to blue, green or grey if you want (you would have to edit f for that, 3DR intro logo, title screen, ingame help menu, ep.1/2 ending screens etc.) having receivedĪn 8-bit widescreen treatment, making it look a LOT better on modern systems without losing that retro vibe one can only get when sticking to the original artwork instead of using highres The Fixes for Duke3D mod has received a lot of love with all relevant menu tiles (e.g. Get it now on Mod DB if you haven't done so already! Voxel Pack (by the Duke3D Voxel Pack team).EDuke32 indexed hightiles build (by Nuke.YKT, needed to run the whole thing).Neural upscales for textures + sprites (by Phredreeke and others).What the ERP has in store for you isn't little! You get: You might see it as a spiritual successor of the HRP, if you want. Years (those upscales are rather new, though), meant to significantly boost your Duke3D gameplay experience on a visual and acustic level. It's a collection of several community projects that have accumulated throughout the The Enhanced Resource Pack (or ERP) has been released on July 1.
